
Wooden animal traps do work fine for non-gnawing vermin. Note that gnawing vermin will quickly escape from non-artifact wooden animal traps after being caught, and also note that there is no way to enforce using only non-wooden traps to catch gnawers, other than ensuring that they are the only traps available. These animals can be eaten by any dwarves as a delicacy, or can be tamed for adoption using the task below. Any animal caught in a trap will be identified as "live": for example, a "live rat", a "live rhino lizard", or a "live caphopper". Once the vermin creature is successfully caught, the trap will be dropped, and then hauled to an animal stockpile by anyone with the animal hauling labour. The trapper will carry the animal trap around the fortress, chasing actual vermin creatures that exist in the fortress but are not rendered on the screen, and will catch one once it reaches it.

This task directs the trapper to attempt to capture vermin with the animal trap. Note that taming and training of large animals such as dogs is now performed at an animal training activity zone and not in kennels. The kennels also allow animal trainers to tame these small animals.

Kennels allow the capturing of small animals (vermin) with an animal trap, like a butcher's shop. To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills. A kennel is a large 5x5 workshop for an animal trainer.
